Saturday, May 4, 2024

5 Examples of Good Instructional Design in Practice

instructional design examples

Your subject-matter experts will provide you with a set of learning objectives, but it’s your job to ensure those objectives are measurable, clearly defined, achievable and manageable. Laying out a clear path for learning outcomes is an often-overlooked aspect of the educational process—one that encourages trackable progress and real-world application. Besides clearly planned objectives, program consistency and quality are key factors in the learning process. While there are a variety of models and processes for instructional design projects, they usually break down into five steps.

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Let’s take a deep dive into this dynamic field, elucidating its key components, benefits, and diverse methodologies. When it comes to instructional design models and theories, ADDIE is the most widely recognized name among professional learning designers (more on “her” in a moment). But there are also many other notable names and theories that are highly relevant to current and aspiring instructional designers, as well as anyone who is curious about learning. In this post, we will look at the instructional design process along with the top instructional design models that you can use to create effective educational and training material for students or employees. Instructional design models describe different approaches to designing and developing instruction.

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If one ultimate, end-all instructional design model existed, this article would be very short. With roots in IT, the Agile methodology was adapted as an instructional design model by instructional design strategist Conrad Gottfredson. This instructional design framework, also known as the Systems Approach Model, was developed by Walter Dick and Lou Carey in 1978. Gagne’s instructional design model pretty much equips course creators with a course outline template. The key here is to find an interesting situation, something that intrigues the trainees, motivating them to stay in the classroom and pay attention for the rest of the time.

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Objectives are also critical to assessing the success of your course, but more on that later. Finally, learning objectives help you, as the designer, stay on course (pun intended). If you are ever unsure where content fits within your course, you can refer back to the objectives and see where it fits. If the content doesn’t align with the objectives then it doesn’t make the cut.

instructional design examples

You can even start with a ready-made template based on this most versatile of frameworks. A well-designed curriculum outlines the learning journey, and effective instructional design ensures that journey is engaging, accessible, and impactful for all learners. The goal of instructional design is to produce high-quality and efficient learning materials that address the objectives of both student and educator. While instructional design used to be handled primarily by educational publishing companies or school curriculum coordinators, that is quickly changing. With the proliferation of e-learning, for instance, course instructors worldwide now have the chance to design course materials themselves, directly influencing learner outcomes. As you can probably imagine, asking a student to read a dense chapter of text has a very different result from asking them to participate in an educational game.

Gagné’s ninth event of instruction is about enhancing the transfer of knowledge and helping learners retain what they’ve learned during the course so they can apply it in real-life. The goal of any learning experience isn’t to just help participants pass the course – it’s to equip them with skills and knowledge that will be used from here on out. If learners are having continually difficulty with a particular concept, the instructor may want to revisit that topic in greater detail. In a self-paced format, the input you get from participants at this stage can also be used for improving your learning experiences. So this is the big one – actually presenting your learning content to your trainees.

Kirkpatrick’s Four-Level Training Evaluation Model

Successful instructional design is often built and improved based on user feedback. This feedback is best collected when your users are performing a specific task. ADDIE is a five-stage process that provides guidelines to create effective training material. In learning-centered or learner-centered instruction, the instructor focuses more on the student’s understanding of the subject.

To get further insight on the examples, write to us for a free access to our Instructional Design Suite of 15 courses where these strategies have been used. Powerful documentation capabilities to document information on courses, student performance, and academic endeavors. ⚠️ But be careful with videos ⚠️ Videos determine the pace of learning for the user.

The text would serve as a holistic reading for a course/program, or could easily be used in sections as deemed appropriate. Some of the chapters are hefty, so it would take some time for an instructor to decide what chapters/sections would be appropriate for their own course. These fundamentals undoubtedly present educators with a balancing act, but together they create a foundation for both student and institutional success. Managing or participating in an eLearning development project can be full of potential pitfalls and challenges.

It’s a process that helps avoid information dumps and create more activity-centered training. It is used to identify gaps in knowledge, skills, and attitudes of students or employees, analyzing learning needs and developing learning material to close them. An online course is only as good as the knowledge or skills its student take away from it.

The key question is how, and this step is about providing opportunities to move from the cognitive to the practical, through examples, case studies, role play and other safe ways to put the theory to use. In this article on Train the Trainers courses, you can find an overview of learning styles and some discussions on whether such categorizations are even valid. I find them a beneficial way to remind myself to provide multiple ways to engage with any topic and offer learners different pathways and choices to take. It’s important to have a basic understanding of these theories because they all point to how students learn. Every student learns in a different way, and as an ID, you can decide which parts of what theory you want to leverage to make your course more accessible. Then, there’s expanded access to education for women, ethnic and racial minorities, those living with disabilities, and other underrepresented and marginalized groups.

The model starts with Attention, arguing that some element of emotional engagement, most notably surprise, is needed to engage participants at the start of a learning experience. Kolb’s learning cycle might, for example, inspire you to sprinkle real-world challenges in a training course. If you fear that your course structure might be too repetitive and would love to add some more stimulation and ensure quality instruction, dynamic training is a great place for inspiration. Step 1 in Kolb’s learning cycle is about creating a Concrete Experience to base learning on. Engage learners from the start with a simulation, a roleplay, and exercises that bring your topic to life.

This scenario-based learning brings learners into a 360° learning environment, engaging them in practical, hands-on training activities. Here, they can exercise their skills in an artificial landscape, and experience the direct result of their actions, both good and bad. If your budget is limited, you may also opt for simple videos, images, and animation to present real-life scenarios to your learners.

Learn more about adopting tech in the K12 classroom and choosing the best software for college student success. At BYU, Dr. McDonald has taught courses in instructional design, media and culture change, project management, learning psychology, and design theory. Analysis involves understanding your learners' needs and defining clear, measurable objectives for what they should know or be able to do by the end of the course. This step is crucial because it lays the groundwork for designing the course content. The reality of building and improving a course tends to be incremental and iterative, so expect to move through these different phases at different times for various elements of the course.

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